Monday, February 18, 2013

2000pt Doubles tournament at Battlegrounds



This past weekend Battlegrounds Abington held it's inaugural 40k event in the new store. It was an interesting event with well designed missions and good opponents, they also allowed Forgeworld units which was nice to see some of the different things Forgeworld offers.

The event was doubles where each partner brought 1000pts and was limited to 2-3 troops, 1 from every other slot and each team member allowed to double a slot, just not the same one. For example i brought double heavies and my partner bill brought double fast attack.

My list


HQ: Company Command Squad 50, +4 Plasma guns 60, +chimera 55 = 165

Troop1: Veteran squad 70, +3 plasma guns 45, +chimera 55 = 170
Troop2: Platoon, 4 Infantry squads 200, +commissar 35, +1 sgt with meltabombs 5, Platoon Command Squad 30, +4 flamers 20, +chimera 55 = 345

Heavy1: Manticore = 160
Heavy2: Manticore = 160



Bills list

Chaos Lord 65, Juggernaut of Khorne 35, Mark of Khorne 10, Axe of Blind Fury Replace CCW) 35, Sigil of Corruption 25, Buring Brand of Skalathrax, (Replace Bolt Pistol) 30
200

Chaos Spawn 1 30, More Spawn 4 120, Mark of Khorne 5 10, 160

Maulerfiend 125

Heldrake 170, Baleflamer 170

Khorne Bezerkers 5 105, Extra Guys 4 76, Chain Axes 6 18, Rhino 35, Dirge Caster 5, Dozer Blades 5, 244

Cultists 10 50

Cultists 10 50



Game 1
Triangle corner deployment, 
Primary objective: Relic
Secondary: marked for death, 5th edition kill points
Tertiary: Victory point differential

Our opponents were a father and son team (a nice thing to see, a father and son bonding over a wargame). They each brought new Dark Angels, the son fielding tac squads, devastators, and a librarian. The father brought ravenwing, Sammael, bikes, Black knights, and a flyer (the name escapes me)

Our biggest mistake this game was the secondary, we had to choose a "half" of their army to be marked for death and whomever had more kill points at the end wins. We didn't read the packet that well and had assumed it was 6th edition victory points so we chose the ravenwing half and while we destroyed everything sans the flyer, 1 bike and almost killing sammael they beat us on kill points because they smartly chose my IG to kill.

My manticores were uncharacteristically horrible this game, they went after their sole Rhino first turn to get first blood only to find out the Librarian was granting it a 4+ invuln save. The only other decent hit they got all game was 11 hits on the dev squad which the son promptly passed all 11 2+ armor saves lol

My plasma and flashlights did some decent damage to the bikes but couldn't kill sammael, whom at the end of the game after killing all the khorne beserkers and several guardsmen on top of the relic caused my commissar to fail her morale check... twice... and they ran away and died.

While that was going on Bill's lord and entourage were running rampant through the tac squads and rhino and such. The Helldrake showed up turn 2 and flamed a good amount of bikes... then promptly died to flakk missiles from the Dev squad. The Maulerfiend surprisingly lived almost until the end and definitely earned its points back.

Results:
The game ended with neither of us having the relic, our opponents won kill points as secondary, we got a few more points then them on victory point scale and scored linebreaker and (i think) we slayed his warlord the librarian
20 out of 49 points


Game 2
Standard 12inch deployment
Primary: objectives (which have to be held by a troops choice from each "half" of the army
Secondary: Kill points i think?
Tertiary: Victory point scale

Our opponents were brothers (i think) and both brought Vanilla marines, total of 2 Vindicators, a rhino, 2 Razorbacks with Lascannons and Sternguard inside, scouts and some heavy hitting HQs, a libby who had access to every psychic power in the codex and i forget the other.

Nightfight, our opponents went first bringing all their armor up 12 to bring the Vindicators into range for turn 2. I belive their only shooting was a couple of lascannon shots our way that nightfight cover saves took care of.

Our turn 1 is where my Manticores redeemed themselves for all the Game 1 nonsense. I got a triple shot with my first which penned both Vindicators and both Razorbacks and while my damage chart rolls were lackluster it did stun both the Vindicators so they wouldn't be dropping Str10 Ap2 pie plates on us turn 2 which is what we wanted. My second manticore destroyed 1 of the Vindicators and Razorbacks while my plasma took out the rhino, some more plasma fire whittled down a sternguard squad and some scouts. Bill's Helldrake came in early again and vector striked and ruined some marines day.

Results:
We tabled our opponents around turn 4, it was a fun game for us but i did feel a bit bad because their armor heavy list played into our strengths.
49 out of 49 points

Game 3
Short edge table deployment
Primary: objectives
Secondary: table quarters
Tertiary: Victory point scale

We were paired up against Space wolves which was pretty much 1000 points of space marines on wolves with stormshields and an aegis defense line and Ravenwing with Sammael, bikes, attack bikes and some scouts.

We went first and again we had a good counter to our opponents army in the Manticores vs the stormshield marines, the Str10 making their toughness 5 and 2 wounds meaningless. The manticores took our 4 of them turn 1 and another 2 or 3 turn 2. between that and plasma fire only the wolf lord and 2 of his guys made it into assault with Bills heavies. Up until now whenever bill's lord ran into somebody in assault he quickly killed them but the wolf lord was certainly his match, in the first turn challenge they wounded each other a couple times and the squad took out the rest of the wolves. Round 2 of they assault they killed each other.

I had deployed the blob spread out as best i could to block his outflanked bikes from arriving anywhere near our side of the board and objectives. When they did come on the multi melta attack bike took out my Chimera  and his bikers with plasma went after the Khorne beserkers. My next round of shooting i aimed my 4 flamers and 4 double tap plasma guns at the bikes that were left and killed all but 1 who failed his morale and then auto rallied next turn. The Maulerfiend was less impressive this game not earning his points back in things killed but he did suck up a lot of fire so he did his job.

The helldrake didn't show up until turn 4, vector striking the other attack bike, dodging the interceptor autocannon fire and flaming some scouts. At this point all our opponents had on the board were some scouts,  Sammael (who did very little the game as his plasma cannon kept scattering onto Bill's Rhino and then not even glancing) and some wolf pups (i've no idea what their actual name is, my apologies) in the back. Our opponents conceded the game.

Results: 
49 out of 49 points

There were 27 teams there so 54 people overall which is a great showing for a BG event. The prizes were...

Best Generals
Second Best Generals
Third Best Generals

Players Choice

Best showing (painting)
Second Best
Third Best

Bill and i initially thought we had no chance after our poor showing game 1, but in the end we won Third Best Generals!

I was surprised that Bill didn't place at all in the painting competition since his painting skills are above par, a decent display board, top shelf resin bases and the only guy there to go the extra mile of putting LED lights in several of his models. But hey, we did win 3rd place so i can't complain

As of posting this BG hasn't posted full results yet and will update the other awards when they do.



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